"Bastion's Keep" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Bastion's Keep" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Bastion's Keep" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Bastion's Keep" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Cave of the Nephelem" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for original concept, environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

 

"Drowned Cave" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for original concept, environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Drowned Cave" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for original concept, environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Drowned Cave" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for original concept, environment composition, most if not all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Cathedral Dungeon" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, significant 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

 

"Cathedral Dungeon" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, significant 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

 

"Cathedral Dungeon" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, significant 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

 

"Cathedral Dungeon" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, significant 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Crypt Entrance" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, significant 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Skeleton King Entrance" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, significant 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Library of Fate" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, almost all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Corrupted Silver Spire" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition, almost all 3d-modeling, rough textures, some final textures, some f/x, overall look/feel.

"Caves of Aranae" - Environment for Blizzard Entertainment - Diablo 3.

- Created with Maya, Photoshop, in-house game engine. Responsible for environment composition,some 3d-modeling, rough textures, some final textures, some f/x, early overall look/feel.